I am also remaking karlson Tried it here some suggestion -Add a Wander function to your enemy nav mesh And Make sure it always ignore walking on gameobjects with lava tag -bake lighting -wallrunning is scuffed change it. -no Need of sprinting function change movement speed little high and disable sprinting -change project name its Fps Micro . Which is demo project Here are some improvements for wall run
Good job for your first time, I would recommend you switch to the HDRP because then it would look a lot better and more like Dani's Karlson. You should also change the GUI, because right now it's the FPS microgame's GUI, your game is totally based off it. No offense, but you need to do better.
Pro tip: if you want realistic Karlson movement, check this out: https://github.com/Legendized/Karlson-Movement-With-Wallrunning. It's a modified version of Dani's Karlson movement tutorial and the wallrun is easily customizable. You should really check it out! And if you want the shooting bit, just follow the tutorial from Dave / Game Development because he has 2 tutorials on projectile shooting. The second one is about the projectiles, so you could use it for explosions and stuff. And also don't use microgames as a starting point. Just make a new project! If you're new to Unity, consider following some tutorials first.
hey dude i really dont wanna be rude but its kinda scuffed
the movement physics need improvement,the lights need to be baked and kinda add glow to the game plus the movement animation of the npcs is scuffed but you can use blender to fix it and one more thing,
i think you should add reflections to the map too to make it better.
Thank for this amazing advices
Yeah I know my character is based on character controller but I am working on a new version with rigidbodies
I made a grappling sword like real karlson for no Op move and I am improving the wallruning also
Thanks π
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can't play on mac
wow thats really cool
wow thats really cool
wow thats really cool
wow thats really cool wow thats really cool wow thats really cool wow thats really cool wow thats really cool wow thats really cool wow thats really cool \
It is: Wow that was really cool not wow thats really cool
wow that was really cool
wow that was really cool :)
is it just me or the robots are looking kinda THICC!!!
Naaa really π
wow thats really cool
wow thats really cool
wow thats really cool
wow thats really cool
wow thats really cool
wow thats really cool
wow thats really cool
wow thats really cool
wow thats really cool
wow thats really cool
help i cant open it
The exe wont open help!!!!
ok nvm i fixed
how did you fix it
I just take some times but you can open it as an administrator.
i hope karlson is not like this
π wait for the update but exams donβt let me code π
oh
it looks like you took some other game/game code and just spiced up the maps
Ha ha ha no because I want to learn by my errors so I code all myself maybe YouTube help a little bit π
did you use a game engin
Yeah Unity of course
wow that was really cool
wow that was really cool
wow that was really cool
wow that was really cool
wow that was really cooooooooooooooooooool
hey litle game studio like the game but theres only one thing mising is why are the robots are not thickkkkkkkkkk any ways great game like it
cheers; idk
π π€£
wow that was really cool
wow that was really cool
wow that was really cool
wow that was really cool
wow that was really cool
wow that was really cool
Wow, that was really cool.
Thank you bro π
This is really good!
I am also remaking karlson Tried it here some suggestion
-Add a Wander function to your enemy nav mesh And Make sure it always ignore walking on gameobjects with lava tag
-bake lighting
-wallrunning is scuffed change it.
-no Need of sprinting function change movement speed little high and disable sprinting
-change project name its Fps Micro . Which is demo project
Here are some improvements for wall run
CREATE THESE!!!!
}
At start get rigidbody component
Create a function called StartWallRun
Whaow! Ok really cool π
really fun some movements are scuffed but for a remake of a game its really enjoyable amazing job (thanks very cool)
Thanks ! You know Iβm only 14 so Iβm a bit proud of this :)
Good job for your first time, I would recommend you switch to the HDRP because then it would look a lot better and more like Dani's Karlson. You should also change the GUI, because right now it's the FPS microgame's GUI, your game is totally based off it. No offense, but you need to do better.
Thanks you Iβll try to do it.
Pro tip: if you want realistic Karlson movement, check this out: https://github.com/Legendized/Karlson-Movement-With-Wallrunning. It's a modified version of Dani's Karlson movement tutorial and the wallrun is easily customizable. You should really check it out! And if you want the shooting bit, just follow the tutorial from Dave / Game Development because he has 2 tutorials on projectile shooting. The second one is about the projectiles, so you could use it for explosions and stuff. And also don't use microgames as a starting point. Just make a new project! If you're new to Unity, consider following some tutorials first.
Sorry if I wrote so long. I hope this helps.
GG
Ok, but the problem is now I donβt have any times because Iβm 14 and I have exams but Iβll try
Ok no problem my guy.
funny and fun great job
Thanks bro π
when are you gonna add more levels?
I was on holidays so I couldnβt work but Iβm coming back home so I will.
hey dude i really dont wanna be rude but its kinda scuffed
the movement physics need improvement,the lights need to be baked and kinda add glow to the game plus the movement animation of the npcs is scuffed but you can use blender to fix it and one more thing,
i think you should add reflections to the map too to make it better.
i hope you see this
Thanks for this advices I am working on a new version if the game so I will try add this.
this is unreal engine so its shit.
Bro itβs made with Unity π π
And Unreal is not shit
Be more polite or Iβll ban you
bruh its 2022
wallrun feels awful as you pop away from the wall when you look too far away from it grappling hook is waay too op
it'd be great if the movement was physics based
shooting felt good
checkpoints and faster respawn would be nice e.g. pressing R to reset
sprinting could be removed and the base speed increased as sprinting doesn't really serve a purpose
and lastly a sensitivity slider would be great
Thank for this amazing advices Yeah I know my character is based on character controller but I am working on a new version with rigidbodies I made a grappling sword like real karlson for no Op move and I am improving the wallruning also Thanks π
how about you follow dani rigidbody tutorial
I added wallruning object dragging slowmo speedlines grapplin sword etc but I have school I donβt have enough time to work (Iβm fourhteen :))
isnt every dani game linux supported?
Hum I think I will made the game on multiple PC platforms in 2 or 3 weeks
sounds good :)
wake up, its 2022 now
Done !
thanks
it doesn't work, turn it into 84x64 bit (linux)
Ok
Excuse me but the project crashed and I forgot to backup I must rebuilt it :(
Ok π
i haven't play it.
it should be fun
:)
Thank you Iβm creating an upadate today but itβs so hard :)
bruh its the fps microwave
I know I just show how we could change it to fit in another game π
lol
its still a great game
Thanks π
So, it's bad
If you think so π. Did you try it ?
Yes, this is standart unity pack, guy
I know I just used wallrun customized weapons and modified some code Iβm 14 Iβm not a pro π
Did you checked out my minecraft remake?
Show please
https://unity-storm-studio.itch.io/minecraft-remake
It has some bugs π
Guys download the latest version if you want to see my progress in the game.
And donβt forget to subscribe and download the game :)
If you want to suggest things, just say so!
Frankly, for 2-3 minutes of play, 2 weeks of work is a bit muchβ¦