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Devlog
Karlson (full version remake)
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Devlog
Big Update Coming!
February 08, 2022
by
WaveRise Studios
1
Hey guys I am currently updating my game with all of your advices but I have school so I don’t know when I will publish the game but it’s coming soon...
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Upagraded enemies
November 10, 2021
by
WaveRise Studios
I swithed the enemie’s model for testing and see if it’s cool...
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Added Arms !
November 10, 2021
by
WaveRise Studios
I added some arms to fit with the game...
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Fixed the enemies bugs
November 07, 2021
by
WaveRise Studios
Sometimes when you were shooting at an enemy you couldn’t shoot at the one behind so I fixed the problem and now no more bugs...
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Fixed the hook shot
November 06, 2021
by
WaveRise Studios
I fixed the hook shot because before, when we hook the roof we stuck on it so I fixed it after 2hours of code and I realize I have to change just 1 number for it’s work...
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Slowmo woosh woosh
November 06, 2021
by
WaveRise Studios
Like Dani Karlson’s game, I added slowmotion to allow the player to eliminate enemies by jumping and aiming simultaneously. While the player is in slowmotion an image is displayed on the screen to l...
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Fun with ragdolls :)
November 06, 2021
by
WaveRise Studios
#Map
Today I added a custom level to test the new ragdolls mechanics it’s fun to play around with and it look kinda THICC ! And Dani like to say : I like physics it make me go YES...
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Wacky grappling hook and a new level
November 05, 2021
by
WaveRise Studios
#Map
I added a grappling hook but I don’t give you how to use it :) and I made a new level for the wallrun mechanics...
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Menus improved
November 05, 2021
by
WaveRise Studios
#UI, #Lights
I was looking at Karlson’s devlogs for the 10,000th time when I suddenly realised that my menus were a bit rubbish, so I got inspired by Karlson’s menu and tried to reproduce it. I also redid the...
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Added trampoline jump !
November 04, 2021
by
WaveRise Studios
#Lights, #Map
This afternoon I added a trampoline jump and improved the map to make it more playable (I added some additional lights and reflections but not too many to avoid lags :) ). I left you the old version o...
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